Patch notesPatch 1.01

The first balance update

Ten spells rebalanced after the first day of matches. The long-range dashes, Shocking grasp, Lightning bolt and Judgement reach less far, Earthquake covers a smaller area, Biotic grenade reaches further and Disintegrate flies faster. Final ritual no longer resets on a kill, and Soul drain now costs mana for as long as it drains.

10 abilities changed

Patch 1.01Abilities

Any Hero can forge any ability, so a change applies to every Hero that carries it. Values are per rank, in the same units as the ability text in the game.

Power dash

LegsNerf
  • Cast range800 / 900 / 1000 / 1100520 / 585 / 650 / 715−35%

The dash covers the shorter distance too.

Judgement

UltimateNerf
  • Cast range1400 / 1500 / 1700910 / 975 / 1105−35%

Shocking grasp

HandsNerf
  • Cast range800 / 900 / 1100 / 1200520 / 585 / 715 / 780−35%

Collision course

LegsNerf
  • Cast range700 / 800 / 900 / 1000525 / 600 / 675 / 750−25%

The dash covers the shorter distance too.

Lightning bolt

HandsNerf
  • Cast range900 / 1000 / 1100 / 1200630 / 700 / 770 / 840−30%

Biotic grenade

LegsBuff
  • Cast range700 / 800 / 900 / 1000840 / 960 / 1080 / 1200+20%

Earthquake

UltimateNerf
  • Radius1400980−30%

Disintegrate

UltimateBuff
  • Energy spike speed150% of the Hero’s speed180%+20%

Final ritual

UltimateNerf
  • Cooldown on a killNo longer resets when it kills. A kill now leaves the full cooldown.

Soul drain

UltimateChange
  • Mana cost to cast200 / 250 / 300150 / 200 / 250
  • Mana while drainingNow costs 50 / 60 / 70 mana every second while it drains. The drain stops by itself when you run out of mana.

Patch notes are published here with every update. Follow @BFGiostone to hear about the next one.